![]() Once that’s all done I’ll be able to get an internal build done so we can start the testing and refining cycle. Tomorrow I’ll be setting up the items following this pattern with the appearances that Mils has been picking out and also tweaking the town loot so attachments can be found there. We use the random context to pick the items look based on probability weighting.Ĭurrently I’ve got a few test items setup with some placeholder looks to test the system out and after working through a few tricky bugs related to nested item serialization it appears to be working well. ![]() This context can be rarity, biome (of where the item was spawned) or random. I’ve been doing this using ItemObjectMutatorStacks which are assets that can be attached to our item generators to alter the item based on context. I’ve been focused on implementing the design I spoke about last week where items can randomly roll their appearance. This week I’ve been continuing work on the upcoming 0.4.7.0 patch which we’ll be releasing this Friday, the 6th of October. The rarity of these colour schemes will be chosen by us based on our preference. I’ll be handing the scene over to Tom so he can extract the colour info and correctly author the items in the game. I’ve picked colours that aren’t too saturated as I think they look better in the game. After confirming that all the items have at least 1 mask, I laid out the array you can see in the pic below. This will shrink our ever-expanding content data a little and boost performance. I also scaled down some of the textures that were a bit big. I started sorting through the textures for the player making sure that all the clothes/gear that are currently in ItemV2 have a colour mask which we will use to vary the colours of the characters in the game. ![]() This should guarantee a colour set that doesn’t look like a clown spewed all over your outfit. We decided against using patterns on the clothes at least for now as we didn’t want the clothes looking too noisy and ‘el cheapo’ We are going to run with large block colours that will be hand picked by myself or TehSplatt.
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